Back to category: Business Limited version - please login or register to view the entire paper. X-box how to capture the game marketing ABSTRACT The Xbox is a popular Home Entertainment Console from Microsoft. The device’s intended purposes are to play video games, and to playback Music .wav files and DVD movies. Consumers use the device mainly for these purposes, and with the addition the Xbox Live gaming service, they can now interact with other Xbox users over the public Internet. Due to the close nature of the Xbox components and the Personal Computer architecture, questions arise about whether this consumer product is subject to any known PC-related vulnerabilities. The purpose of this paper is to describe the facets of Xbox from an InfoSec perspective, publish results of GSEC-courseware security tools used against the Xbox, and make conclusions regarding Xbox security. This paper will find that the console in an un-modified form provides protection from malicious code and network observation. However, evidence is given that PC-type vulnerabilities are possible and the paper makes a call for further... Posted by: Joel Chibota Limited version - please login or register to view the entire paper. |
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