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X-box how to capture the game marketing

ABSTRACT
The Xbox is a popular Home Entertainment Console from Microsoft. The device’s
intended purposes are to play video games, and to playback Music .wav files and
DVD movies. Consumers use the device mainly for these purposes, and with the
addition the Xbox Live gaming service, they can now interact with other Xbox
users over the public Internet. Due to the close nature of the Xbox components
and the Personal Computer architecture, questions arise about whether this
consumer product is subject to any known PC-related vulnerabilities. The
purpose of this paper is to describe the facets of Xbox from an InfoSec
perspective, publish results of GSEC-courseware security tools used against the
Xbox, and make conclusions regarding Xbox security. This paper will find that the
console in an un-modified form provides protection from malicious code and
network observation. However, evidence is given that PC-type vulnerabilities are
possible and the paper makes a call for further...

Posted by: Joel Chibota

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