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Eternal Darkness

Developer Silicon Knights' psychological thriller “Eternal Darkness: Sanity's Requiem” has been in development for a quite a while. The title, which travels gamers through the depths of time, and challenges them to complete quests using a dozen different characters, began its life as an N64 game. However, it was cancelled and switched over to GameCube as Nintendo's next-generation console “matured.” Nintendo and Silicon Knights worked tirelessly on this project for two years more, enhanced it considerably, added new elements, tweaked and fixed controls, blew out graphics, sound and other important game factors. All of this while gamers eagerly, and sometimes impatiently, waited for Eternal Darkness to step out of the shadows.
But the wait is ...

Posted by: Ryan Wilkins

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